Created using PCGen 5.8.0 on Nov 13, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
57




  
Walk 15'
BASE ATTACK
Bonus
+4
SPECIAL ABILITIES
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Speak with Animals (burrowing mammal only, duration 1 minute)., Spontaneous casting, Turn Undead (Su) 6/day (turn level 1) (turn damage 2d6+4)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Daunting Presence, Divine Shield, Faster Healing, Goad, Heavy Armor Optimization, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
LANGUAGES
Common
SPELLS
 Innate
Speak with Animals (DC:14)Dancing Lights (DC:13)Ghost Sound (DC:13)
Prestidigitation (DC:13)
 Cleric 0
1
2
3
4
5
6
7
8
9
3
2+1
0
0
0
0
0
0
0
0
0:
Create Water (DC:11)Cure Minor Wounds (DC:11)Detect Magic (DC:11)
Guidance (DC:11)Light (DC:11)Mending (DC:11)
Purify Food and Drink (DC:11)Virtue (DC:11)
1:
Bless (DC:12)**Cure Light Wounds (DC:12)Cure Light Wounds (DC:12)
Divine Favor (DC:12)Endure Elements (DC:12)Entropic Shield (DC:12)
*Longstrider (DC:12)Remove Fear (DC:12)Sanctuary (DC:12)
Shield of Faith (DC:12)**Vigor (Lesser) (DC:12)Vigor (Lesser) (DC:12)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Yisha's Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)
Heavy
+9
+1
-4
35
(Full Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)), Spiked
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Yisha's Shield (Heavy/Metal/+1 (Enhancement to Shield)/Masterwork/Small)
Heavy
+3

-1
15
ITEMS

AC










*Yisha's Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+9
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
35
(Full Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)), Spiked
EQUIPMENT ( - //)
x Yisha's Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)
(Full Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)), Spiked
   x Outfit (Traveler's/Small)
  
x Artisan's Tools (Woodworking)
   x Pony
  
x Backpack (Small)
   x Pouch (Belt/Small)
  
x Bedroll (Small)
   x Pouch (Belt/Small)
  
x Belt (CON +1)
Enhancement bonus to ability CON|+1
   x Rations (Trail/Per Day)
  
x Bit and Bridle
   x Saddle (Riding/Small)
  
x Blanket (Winter/Small)
   x Saddlebags
  
x Candle
   x Waterskin (Filled)
  
x Feed (Per Day)
   x Yisha's Mace (Heavy/+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
  
x Flint and Steel
   x Yisha's Shield (Heavy/Metal/+1 (Enhancement to Shield)/Masterwork/Small)
  
x Holy Symbol (4 Cure Light Wounds per day)
(Necklace (Spell Effect (Command Word) (SPELLNAME[Cure Light Wounds] CASTER[Healing] SPELLTYPE[Divine] SPELLLEVEL[1] CASTERLEVEL[1] )))
   x Armor Spikes
deals extra piercing damage on a successful grapple attack
  
Cleric of Yisha
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Nov 13, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Yisha's Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)
((Full Plate (+1 (Enhancement to Armor)/Armor Spikes/Masterwork/Small)), Spiked)
Equipped
1
35
2700
 Artisan's Tools (Woodworking)
Pouch (Belt/Small)
1
5
5
 Backpack (Small)
Carried
1
0.5
2
 Bedroll (Small)
Backpack (Small)
1
1.25
0.1
 Belt (CON +1)
(Enhancement bonus to ability CON|+1)
Equipped
1
0
1000
 Bit and Bridle
Pony
1
1
2
 Blanket (Winter/Small)
Backpack (Small)
1
0.75
0.5
 Candle
Pouch (Belt/Small)
1
0
0.01
 Candle
Saddlebags
3
0
0.01
 Feed (Per Day)
Saddlebags
6
10
0.02
 Flint and Steel
Pouch (Belt/Small)
1
0
1
 Holy Symbol (4 Cure Light Wounds per day)
((Necklace (Spell Effect (Command Word) (SPELLNAME[Cure Light Wounds] CASTER[Healing] SPELLTYPE[Divine] SPELLLEVEL[1] CASTERLEVEL[1] ))))
Equipped
1
0
1440
 Outfit (Traveler's/Small)
Equipped
1
1.25
0
ITEM LOCATION QTY WT. GP COST
 Pony
Equipped
1
0
30
 Pouch (Belt/Small)
Equipped
1
0.12
1
 Pouch (Belt/Small)
Equipped
1
0.12
1
 Rations (Trail/Per Day)
Backpack (Small)
10
1
0.5
 Rations (Trail/Per Day)
Saddlebags
5
1
0.5
 Saddle (Riding/Small)
Pony
1
6.25
10
 Saddlebags
Pony
4
8
4
 Waterskin (Filled)
Carried
1
4
1
 Waterskin (Filled)
Saddlebags
3
4
1
 Yisha's Mace (Heavy/+1 (Enhancement to Weapon or Ammunition)/Masterwork/Small)
Equipped
1
4
2312
 Yisha's Shield (Heavy/Metal/+1 (Enhancement to Shield)/Masterwork/Small)
Equipped
1
7.5
1170
 Armor Spikes
(deals extra piercing damage on a successful grapple attack)
Equipped
1
0
0
TOTAL WEIGHT CARRIED/VALUE   68.25 lbs. 8699.76 gp
WEIGHT ALLOWANCE
Light 43 Medium 87 Heavy 131

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Daunting Presence, Divine Shield, Faster Healing, Goad, Heavy Armor Optimization, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY
SPECIAL ABILITIES
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Speak with Animals (burrowing mammal only, duration 1 minute)., Spontaneous casting, Turn Undead (Su) 6/day (turn level 1) (turn damage 2d6+4)
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common
Cleric of Yisha
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
SPELLS
 Innate
   
Speak with Animals (DC:14)Dancing Lights (DC:13)Ghost Sound (DC:13)
Prestidigitation (DC:13)
 Cleric 0
1
2
3
4
5
6
7
8
9
3
2+1
0
0
0
0
0
0
0
0
0:
Create Water (DC:11)Cure Minor Wounds (DC:11)Detect Magic (DC:11)
Guidance (DC:11)Light (DC:11)Mending (DC:11)
Purify Food and Drink (DC:11)Virtue (DC:11)
1:
Bless (DC:12)**Cure Light Wounds (DC:12)Cure Light Wounds (DC:12)
Divine Favor (DC:12)Endure Elements (DC:12)Entropic Shield (DC:12)
*Longstrider (DC:12)Remove Fear (DC:12)Sanctuary (DC:12)
Shield of Faith (DC:12)**Vigor (Lesser) (DC:12)Vigor (Lesser) (DC:12)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Daunting Presence You may take a Standard Action to ‘Awe’ an opponent with 30’, who can see you, and who has an Intelligence score. If the opponent fails a Will saving throw (DC 10 + ½ your character level + your Charisma modifier) it is Shaken for 10 minutes. This fear has no effect on a creature that is already Shaken.
Divine Shield As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.
Faster Healing You recover lost hit points and ability score points faster than you normally would according to the table on page 99 of The Complete Warriors Guide.
Goad As a move action, you can goad an opponent that threatens you, has line of sight to you, can hear you, and has an Inntelligence of 3 or higher. (When the goaded opponent starts its next turn, if it threations you and has a line of sight to you, it must make a Will saving throw (DC 10+ 1/2 your character level + your Cha modifier). If the opponent fails its save, you are the only creature it can make melee attacks against during this turn. (If it kills you, knocks you unconscious, loses sight of you, or otherwise is unable to make melee attacks against you, it may make a remaining melee attacks against other foes, as normal) Restricted to melee attacks.
Heavy Armor Optimization When wearing Heavy Armor, increase the AC by 1 and reduce the Armor Check penalty by 1.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.

Created using PCGen 5.8.0 on Nov 13, 2005

SPELLS
 Innate
                               
Speak with Animals (DC:14)Dancing Lights (DC:13)Ghost Sound (DC:13)Prestidigitation (DC:13)

 Cleric 0
1
2
3
4
5
6
7
8
9
  Per Day 3
2+1
0
0
0
0
0
0
0
0
0:
Create Water (DC:11)Cure Minor Wounds (DC:11)Detect Magic (DC:11)Guidance (DC:11)
Light (DC:11)Mending (DC:11)Purify Food and Drink (DC:11)Virtue (DC:11)
1:
Bless (DC:12)**Cure Light Wounds (DC:12)Cure Light Wounds (DC:12)Divine Favor (DC:12)
Endure Elements (DC:12)Entropic Shield (DC:12)*Longstrider (DC:12)Remove Fear (DC:12)
Sanctuary (DC:12)Shield of Faith (DC:12)**Vigor (Lesser) (DC:12)Vigor (Lesser) (DC:12)
 * = Domain/Specialty Spell

Created using PCGen 5.8.0 on Nov 13, 2005

Racial Innate Spells
Speak with Animals (DC:14)
Dancing Lights (DC:13)
Ghost Sound (DC:13)
Prestidigitation (DC:13)



Created using PCGen 5.8.0 on Nov 13, 2005

Racial Innate Spells
Speak with Animals
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Dancing Lights
DC: 13
Save: None
Time: 1 standard action
Duration: 1 minute [D]
Rng: Medium (110')
Comp: V, S
SR: No
School: Evocation
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Ghost Sound
DC: 13
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 1 rounds [D]
Rng: Close (25')
Comp: V, S, M
SR: No
School: Illusion
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Prestidigitation
DC: 13
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text

Created using PCGen 5.8.0 on Nov 13, 2005

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2+1 0 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 11
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 2 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 2 gallons of water
Cure Minor Wounds
DC: 11
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Magic
DC: 11
Save: None
Time: 1 standard action
Duration: Concentration, up to 1 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Guidance
DC: 11
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Light
DC: 11
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mending
DC: 11
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Purify Food and Drink
DC: 11
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 1 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   1 cu. ft. of contaminated food and water
Virtue
DC: 11
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 1
Bless
DC: 12
Save: None
Time: 1 standard action
Duration: 1 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
** Cure Light Wounds
DC: 12
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+1 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Cure Light Wounds
DC: 12
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+1 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Divine Favor
DC: 12
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Endure Elements
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Entropic Shield
DC: 12
Save: None
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Ranged attacks against you have 20% miss chance.
Source:  SpellsD-E.rtf
Target Area:   You
* Longstrider
DC: 12
Save: None
Time: 1 standard action
Duration: 1 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Remove Fear
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (25')
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Suppresses fear or gives +4 on saves against fear for 1 subjects.
Source:  SpellsP-R.rtf
Target Area:   1 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 12
Save: Will negates
Time: 1 standard action
Duration: 1 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Shield of Faith
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Aura grants +2 deflection bonus.
Source:  SpellsS.rtf
Target Area:   Creature touched
** Vigor (Lesser)
DC: 12
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 10 + 1 rounds
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 damage per round over 10+1 rounds.
Source:  SpellsC.rtf
Target Area:   Creature touched
Vigor (Lesser)
DC: 12
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 10 + 1 rounds
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 damage per round over 10+1 rounds.
Source:  SpellsC.rtf
Target Area:   Creature touched
* = Domain/Specialty Spell

Created using PCGen 5.8.0 on Nov 13, 2005

Racial Innate
Speak with Animals (DC:14)
Dancing Lights (DC:13)
Ghost Sound (DC:13)
Prestidigitation (DC:13)



Created using PCGen 5.8.0 on Nov 13, 2005

Yriryn the Slow
Yriryn the Slow's portrait
Gnome.
RACE
44
AGE
3' 7"
HEIGHT
47 lbs.
WEIGHT
Brown
EYE COLOR

SKIN COLOR
Black
HAIR COLOR
Short
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
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